AR and VR for business: Considerations for virtualization, and where VMware sits

In Part 1 of our AR and VR for business update, we covered VMware’s progress in supporting the management of both AR/VR endpoints (e.g., headsets such as the Pico, Vive, Oculus) and also their work on developing some interesting support for applications. However, we still had some questions on whether the VMware graphics stack was ready for the demands of graphical demands of VR. In this second part, we want to look deeper into this and talk to a VMware partner who is implementing customer solutions, and look at the feasibility of remoting and streaming VR applications through an EUC stack.

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