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Good news, Halo Reach feels like a PC game should

June 10, 2019 / James Davenport

Halo Reach is the first of the series hitting PC as part of the Master Chief Collection, and its time is imminent, evidenced by the state of the demo I played at Microsoft's E3 Showcase. It feels like a PC game should. I remember jack-all about Reach's console version except that it's sad as hell and that I liked it because it was more Halo, except with a sprint button, and that's exactly what the early build feels like on PC. Mouse control is precise and pixel-perfect with no acceleration or stick virtualization. There's no option to change settings during gameplay yet, so I didn't get to tinker with options as much as I would've liked, but things look sharp and natural at 4K resolution and 60 fps, even with the FOV topped out at 90.