VIRTUAL DESKTOP TOOLS
GoodAccess | March 09, 2022
GoodAccess, an anytime-anywhere zero-trust remote access company, has added the Threat Blocker feature to its platform. Threat Blocker enables businesses to provide network security on the public internet and protect remote employees from dangerous domains, phishing attempts, malware and network attacks.
Threat Blocker is a native feature of the GoodAccess platform and is automatically enabled for all customers with no additional setup required. It uses several threat intelligence feeds to identify and block connections with malicious domains in real-time (so-called DNS filtering). The feeds are constantly updated with the latest information on malicious domains, so businesses can be confident that their employees are protected from the newest threats.
Threat Blocker is an important addition to the security features of our platform. When phishing, ransomware, and other online adversary techniques are still at large, GoodAccess Threat Blocker will help businesses to elevate their security posture against them and reduce the attack surface introduced by remote work."
Artur Kane, CMO at GoodAccess
For monitoring and compliance reasons, employees' access to harmful websites and content is tracked and logged. Also, GoodAccess users can define their custom domain blacklists (denylists) to strengthen their security controls.
The new feature helps businesses to:
prevent employees from accessing malicious websites and keep their data safe and secure,
block malware before infiltrating business network and launching larger attacks (advanced persistent threats, APT),
detect and block connections with C&C botnet networks,
prevent ransomware attacks to keep data safe and systems up and running,
prevent unauthorized access to the business network as a result of successful phishing and identity theft,
reduce the risk of sensitive business data exposure.
GoodAcces cloud VPN with zero-trust network access controls streamlines the way organizations handle remote networking and mitigates security risks introduced by distributed workforce, constant mobility and decentralized IT. Since 2020, GoodAccess has earned the trust of more than 1000 business customers from 120 countries worldwide.
CISA | May 20, 2022
VMware yesterday addressed issues in several of its products: VMware Workspace ONE Access (Access), VMware Identity Manager (vIDM), VMware vRealize Automation (vRA), VMware Cloud Foundation, and vRealize Suite Lifecycle Manager. That these are more significant than the ordinary run of patches may be seen by the way the US Cybersecurity and Infrastructure Security Agency (CISA) has discussed them. Alert (AA22-138B), "Threat Actors Chaining Unpatched VMware Vulnerabilities for Full System Control" warns that "malicious cyber actors, likely advanced persistent threat (APT) actors, are exploiting CVE-2022-22954 and CVE-2022-22960 separately and in combination." The Alert adds, "CISA expects malicious cyber actors to quickly develop a capability to exploit newly released vulnerabilities CVE-2022-22972 and CVE-2022-22973 in the same impacted VMware products. In response, CISA has released, Emergency Directive (ED) 22-03 Mitigate VMware Vulnerabilities, which requires emergency action from Federal Civilian Executive Branch agencies to either immediately implement the updates in VMware Security Advisory VMSA-2022-0014 or remove the affected software from their network until the updates can be applied." US Federal civilian agencies have until next Monday to identify and remediate the issues, and they're required to report completion no later than Tuesday.
Fraudulent liquidity mining.
Sophos describes the way the threat of fraudulent liquidity mining is shaping up in decentralized finance systems. "Legitimate liquidity mining exists to make it possible for decentralized finance (DeFi) networks to automatically process digital currency trades," Sophos explains, and criminals are using social engineering to abuse such systems to defraud cryptocurrency investors of their holdings.
More loosely regulated than conventional cryptocurrency exchanges, which use market makers and seek to ensure that sufficient reserves are on hand to back trades, DeFi exchanges use Automated Market Makers (AMMs). Sophos explains that "Smart contracts built into the DeFi network have to rapidly determine the relative value of the currencies being exchanged and execute the trade. Since there is no centralized pool of crypto for these distributed exchanges to pull from to complete trades, they rely on crowdsourcing to provide the pool of cryptocurrency capital required to complete a trade—a liquidity pool." Liquidity pool tokens, ("LP tokens") are used to represent the portion of the liquidity pool an investor contributed. But unethical DeFi operators can cancel the tokens (or simply not create a pool to back them in the first place), and this, Sophos observes, offers "ample opportunity for digital Ponzi schemes, fraudulent tokens, and flat-out theft."
CMS vulnerabilities disclosed and patched.
Texas Department of Insurance clarifies facts surrounding its data incident.
The Texas Department of Insurance (TDI) has sent around a fact sheet that clarifies a data incident the agency sustained earlier this year: "In January 2022, TDI found the issue was due to a programming code error that allowed internet access to a protected area of the application. TDI promptly disconnected the web application from the internet. After correcting the programming code, TDI placed the web application back online. The forensic investigation could not conclusively rule out that certain information on the web application was accessed outside of TDI. This does not mean all the information was viewed by people outside TDI. Because we couldn't rule out access, we took steps to notify those who may have been affected." While data could have been accessed by unauthorized personnel, TDI has investigated and found that, "There is no evidence to date that there was a misuse of information."
Lightbits Labs | January 18, 2022
Lightbits Labs (Lightbits), the first software-defined and NVMe-based data platform for any cloud, is pleased to announce it has been named a winner in the 2022 BIG Innovation Awards presented by the Business Intelligence Group.
This is recognition for the company’s unique Complete Data Platform, which is an innovative architecture of NVMe/TCP, Intelligent Flash Management, and VMware vSphere 7 Update 3 compatibility that delivers high performance, simplicity, and cost-efficiency for VMware environments. As such, Lightbits, the inventor of NVMe/TCP, is quickly becoming the defacto standard for managing, analyzing, and storing data on any cloud. Leveraging NVMe/TCP protocol and a shared storage architecture, Lightbits delivers the lowest latencies and highest scalability while delivering performance equivalent to local flash. Lightbits solves the storage challenges for cloud-centric applications with greater efficiency than proprietary appliances and when combined with VMWare vSphere is giant leap forward in delivering an end-to-end NVMe solutions ecosystem.
This recognition is further validation that Lightbits fills a critical need for modern IT organizations looking to inject efficiency and agility into the data center. We invented NVMe/TCP, its native to the software, and thus delivers all the low latency and high performance of local flash. And Lightbits is the only solution available with Intelligent Flash Management for maximum cost-efficiency. So, while we may pause to appreciate this recognition, we’ll keep making BIG innovations that enable customers to efficiently leverage their IT investments to extract maximum value from their data.”
Carol Platz, Vice President of Marketing, Lightbits Labs
“Innovation is driving growth in the global economy,” said Maria Jimenez, chief operating officer of the Business Intelligence Group. “We are thrilled to be honoring Lightbits as they are one of the organizations leading this charge and helping humanity progress.”
About Lightbits Labs
Lightbits Labs (Lightbits) is leading the digital data center transformation by making high-performance elastic block storage available to any cloud. Creators of the NVMe over TCP (NVMe/TCP) protocol, Lightbits software-defined storage is easy to deploy at scale and delivers performance equivalent to local flash to accelerate cloud-native applications in bare metal, virtual, or containerized environments. Backed by leading enterprise investors including Cisco Investments, Dell Technologies Capital, Intel Capital, and Micron, Lightbits is on a mission to make high-performance elastic block storage simple, scalable and cost-efficient for any cloud.
The NVMe, and NVMe/TCP word marks are registered or unregistered service marks of the NVM Express organization in the United States and other countries. All rights reserved. Unauthorized use strictly prohibited.
About Business Intelligence Group
The Business Intelligence Group was founded with the mission of recognizing true talent and superior performance in the business world. Unlike other industry award programs, these programs are judged by business executives having experience and knowledge. The organization’s proprietary and unique scoring system selectively measures performance across multiple business domains and then rewards those companies whose achievements stand above those of their peers.
The Business Research Company | February 25, 2022
Virtual reality in gaming market consists of sales of virtual reality gaming hardware and software devices by entities (organizations, sole traders, and partnerships) that offer the ability to take players into the game in real-time. Virtual reality technology uses computing hardware, software, and other VR peripherals to create virtual environments that immerse the user in the game's 3D environment.
The global VR in gaming market size is expected to grow from $9.39 billion in 2021 to $12.13 billion in 2022 at a compound annual growth rate (CAGR) of 29.2%. The change in the virtual reality in gaming market growth trend is mainly due to the companies stabilizing their output after catering to the demand that grew exponentially during the COVID-19 pandemic in 2020. The virtual reality in gaming market is expected to reach $33.65 billion in 2026 at a CAGR of 29%.
How 5G Is Shaping The Virtual Reality In Gaming Market
5G-based VR cloud games are shaping virtual reality in gaming market. 5G VR cloud is a combination of cloud, virtual reality, and 5G connectivity in gaming. Major companies operating in virtual reality in gaming sector are focused on developing 5G based VR cloud games to offer customers low latency and high bandwidth services. For instance, in May 2020, Archiact, a Canada-based VR games studio merged with Migu Co. Ltd., a China-based consumer technology company to bring VR games to its 5G cloud gaming platform. Archiact states that by teaming with Migu, it will be able to work together to establish the vision of 5G VR cloud gaming, making VR even more available.
Virtual Reality In Gaming Market Overview
The main types of components in virtual reality in gaming are software and hardware. Virtual reality gaming software builds immersive 3D environments which can be used in VR games. The virtual world is created by software developers, who create a virtual environment for users so that they can interact with the place and objects in that environment. The different types of games include racing, adventure, fighting, shooting, mystery thriller, puzzle, and science fiction and use various devices such as personal computers, gaming consoles, mobile devices. Such software is used by verticals including commercial spaces and individuals.
Key Players And Their Activity In The Virtual Reality In Gaming Industry
Major players in the virtual reality in gaming market are Facebook Technologies LLC., Google, HTC Corporation, Samsung Electronics Co. Ltd., Fove Inc, Sony Interactive Entertainment LLC, Nintendo Co. Ltd., Razer Inc., Oculus HR, Microsoft Corporation, ZEISS Group, Advanced Micro Devices, Sega Corporation, Kaneva LLC, Nvidia, Qualcomm, bHaptics Inc., and Electronic Arts Inc.
Mergers and acquisitions help players maintain their position in the market. In February 2020, Facebook, a US-based social networking service company acquired Sanzaru Games for an undisclosed amount. Sanzaru Games is a US-based video game development company. This acquisition enabled Facebook's persistent interest in propping up VR gaming firms and aligning them around their goals while allowing them to operate autonomously.
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